It Can Be More than Just Fun and Games: Health and Science Apps for Kids

Nancy R. Glassman, Annabelle G. Glassman

Research output: Contribution to journalArticle

Abstract

School age children are truly digital natives, exposed to a wide variety of technologies at home and in school. Educators and mobile app developers have recognized that games designed for smartphones and tablets can also be used as effective teaching tools. This column explores mobile applications designed for children, focusing on four educational apps: Solve the Outbreak, ToxInvaders, Monster Guard, and ChemCrafter. Tools and resources for finding and evaluating science and health-related apps designed for children are also discussed.

Original languageEnglish (US)
Pages (from-to)220-231
Number of pages12
JournalJournal of Electronic Resources in Medical Libraries
Volume12
Issue number4
DOIs
StatePublished - Oct 2 2015

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Mobile Applications
Health
science
health
Population Groups
school
Tablets
Disease Outbreaks
Teaching
educator
Technology
resources
Smartphone

Keywords

  • apps
  • education
  • games
  • gaming
  • mobile devices
  • smartphones
  • tablets

ASJC Scopus subject areas

  • Library and Information Sciences
  • Health(social science)

Cite this

It Can Be More than Just Fun and Games : Health and Science Apps for Kids. / Glassman, Nancy R.; Glassman, Annabelle G.

In: Journal of Electronic Resources in Medical Libraries, Vol. 12, No. 4, 02.10.2015, p. 220-231.

Research output: Contribution to journalArticle

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