TY - JOUR
T1 - Feasibility and efficacy of gamification in general surgery residency
T2 - Preliminary outcomes of residency teams
AU - McAuliffe, John C.
AU - McAuliffe, Robert H.
AU - Romero-Velez, Gustavo
AU - Statter, Mindy
AU - Melvin, W. Scott
AU - Muscarella, Peter
N1 - Publisher Copyright:
© 2019 Elsevier Inc.
PY - 2020/2
Y1 - 2020/2
N2 - Background: Comprehensive studies evaluating the efficacy of team-based competition (“Gamification”) in surgery have not been performed. Board pass rates and resident satisfaction may improve if surgical residents are involved in competition. Methods: Residents at Montefiore Medical Center (Bronx, New York) were surveyed and separated into teams during a draft. Each resident's performance was converted into a point system. Resident scores were combined into a team score and presented as a leaderboard. Awards were given. ABSITE, ACGME residency satisfaction, and ABS qualifying exam pass rates were compared. Results: Sixty percent of residents are inspired to improve their performance during gamification. ABSITE average percentile score improved from 28 to 43. ABS qualifying exam pass rates improved from 73% to 100%. Resident satisfaction improved from 65% to 88%. The point system allowed for establishing “growth curves” for each resident enabling enhanced assessment of residents. Conclusions: A comprehensive team-based competition inspires performance, is feasible, and seems to improve ABSITE scores, ABS pass rates, and satisfaction while being a tool for assessment of performance.
AB - Background: Comprehensive studies evaluating the efficacy of team-based competition (“Gamification”) in surgery have not been performed. Board pass rates and resident satisfaction may improve if surgical residents are involved in competition. Methods: Residents at Montefiore Medical Center (Bronx, New York) were surveyed and separated into teams during a draft. Each resident's performance was converted into a point system. Resident scores were combined into a team score and presented as a leaderboard. Awards were given. ABSITE, ACGME residency satisfaction, and ABS qualifying exam pass rates were compared. Results: Sixty percent of residents are inspired to improve their performance during gamification. ABSITE average percentile score improved from 28 to 43. ABS qualifying exam pass rates improved from 73% to 100%. Resident satisfaction improved from 65% to 88%. The point system allowed for establishing “growth curves” for each resident enabling enhanced assessment of residents. Conclusions: A comprehensive team-based competition inspires performance, is feasible, and seems to improve ABSITE scores, ABS pass rates, and satisfaction while being a tool for assessment of performance.
KW - Assessment
KW - Gamification
KW - Residency
KW - Surgery
KW - Teams
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U2 - 10.1016/j.amjsurg.2019.10.051
DO - 10.1016/j.amjsurg.2019.10.051
M3 - Article
C2 - 31718815
AN - SCOPUS:85075336092
SN - 0002-9610
VL - 219
SP - 283
EP - 288
JO - American Journal of Surgery
JF - American Journal of Surgery
IS - 2
ER -