Applications of augmented and virtual reality in spine surgery and education: A review

Mitchell S. Fourman, Hamid Ghaednia, Amanda Lans, Sophie Lloyd, Allison Sweeney, Kelsey Detels, Hidde Dijkstra, Jacobien H.F. Oosterhoff, Duncan C. Ramsey, Synho Do, Joseph H. Schwab

Research output: Contribution to journalArticlepeer-review

9 Scopus citations

Abstract

As the complexity and minimally invasive nature of spine surgery continues to grow, so must the surgeon's ability to “view” and interact with the surgical field. Augmented reality (AR) provides a digital overlay of a real-world environment, helping the surgeon to visualize deep anatomic landmarks and surgical trajectory, such as for an osteotomy cut or pedicle screw. In contrast, virtual reality (VR) is an entirely digital environment that can be used for simulated surgeries or technical trainings without the need for a physical patient. Here we review the current clinical applications of AR and VR in spine surgery and education.

Original languageEnglish (US)
Article number100875
JournalSeminars in Spine Surgery
Volume33
Issue number2
DOIs
StatePublished - Jun 2021
Externally publishedYes

ASJC Scopus subject areas

  • Surgery
  • Orthopedics and Sports Medicine

Fingerprint

Dive into the research topics of 'Applications of augmented and virtual reality in spine surgery and education: A review'. Together they form a unique fingerprint.

Cite this